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ACHIEVEMENTS  AND RECOGNITION

The Rookies

Autumn Leaves Breakdown Article

I was given the awesome opportunity to write an article on one of my Substance Designer materials I had created during Nodevember 2020. It was really nice to revisit the process when writing.

See the article here.

Portfolio of the Week Award

I was fortunate to win a portfolio of the week award on The Rookies, my art was also used as the thumbnail which was really cool to see it come up on their homepage!

See the article here.

Eddie Robot Texturing Contest (Finalist)

I made it to the final of the texturing contest which was to test skills in Substance Painter. I really enjoyed grooving up 'Eddie' and was happy to make it to the finals as there was some really strong entries to the competition.

See the finalist shortlist here and my submission here.

Embroidered Fabric Side Project

This is my procedural embroidery made entirely with Substance Designer. This material was recognised and retweeted by Substance and also it's founder (Sebastien Deguy) on Twitter and was also shared by The Rookies, I'm really happy with how much exposure it got as I loved working and experimenting within Designer to create this desired effect.

Due to a few requests, this material is now available to buy on my Artstation store, it comes with all the files plus a .sbsar file with exposed colour parameters meaning you can easily take it into Painter/game engines/other programs and adjust the colour to suit your project's needs.

More info available here also check it out on my store page!

I'm now currently working on building up a collection of embroidered fabric materials on my store during my spare time though this will be slow as I have just started full-time work.

Search For A Star Competition - Animation (finalist) 2020

This is my animation submission for the Grads in Games Search For A Star competition that I took part in alongside my studies during my final year. This really helped expand my skills in game animation and was a lot of fun to make! I made it to the finals of the competition which unfortunately had to be held virtually due to the COVID-19 pandemic. This animation sequence was animated in Maya and then rendered in UE4 using a rig by Kiel Figgins.

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